Equipment Rentals
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Blackmagic HDLAUDO 12G Audio Monitor
![Blackmagic-Audio-Monitor-12G-BMD-HDL-AUDMON1RU12G-Angle ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 6499, 2599]
displayWindow (box2i): [0, 0, 6499, 2599]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
3 Pin IEC Blk Plastic (2).A (float)
A (float)
Ambient Occlusion Output.A (float)
B (float)
Black Anodised Alpha.A (float)
Black Screw Alpha.A (float)
Encoder Knob Alpha (2).A (float)
G (float)
Gunmetal Ano Alpha (2).A (float)
Gunmetal Front Curve Alpha.A (float)
Gunmetal Rack Ears Alpha (2).A (float)
Gunmetal Sides Alpha (2).A (float)
LCD Screen Alpha (2).A (float)
Lightpipe Plastic Alpha (2).A (float)
Painted Silicon Alpha.A (float)
R (float)
Reflection Shading Output.B (float)
Reflection Shading Output.G (float)
Reflection Shading Output.R (float)
Screenprint Black Alpha (2).A (float)
Screenprint Grey PMS429 Alpha.A (float)
Screenprint Orange PMS137 Alp.A (float)
Screenprint White Alpha.A (float)
Shading Normal Output.B (float)
Shading Normal Output.G (float)
Shading Normal Output.R (float)
Silicone Alpha (2).A (float)
Speaker Mesh Alpha.A (float)
Specular Shading Output.B (float)
Specular Shading Output.G (float)
Specular Shading Output.R (float)
StdPowdercoat Alpha.A (float)](http://bsi-tv.com/wp-content/uploads/Blackmagic-Audio-Monitor-12G-BMD-HDL-AUDMON1RU12G-Angle.jpg)
ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 6499, 2599]
displayWindow (box2i): [0, 0, 6499, 2599]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
3 Pin IEC Blk Plastic (2).A (float)
A (float)
Ambient Occlusion Output.A (float)
B (float)
Black Anodised Alpha.A (float)
Black Screw Alpha.A (float)
Encoder Knob Alpha (2).A (float)
G (float)
Gunmetal Ano Alpha (2).A (float)
Gunmetal Front Curve Alpha.A (float)
Gunmetal Rack Ears Alpha (2).A (float)
Gunmetal Sides Alpha (2).A (float)
LCD Screen Alpha (2).A (float)
Lightpipe Plastic Alpha (2).A (float)
Painted Silicon Alpha.A (float)
R (float)
Reflection Shading Output.B (float)
Reflection Shading Output.G (float)
Reflection Shading Output.R (float)
Screenprint Black Alpha (2).A (float)
Screenprint Grey PMS429 Alpha.A (float)
Screenprint Orange PMS137 Alp.A (float)
Screenprint White Alpha.A (float)
Shading Normal Output.B (float)
Shading Normal Output.G (float)
Shading Normal Output.R (float)
Silicone Alpha (2).A (float)
Speaker Mesh Alpha.A (float)
Specular Shading Output.B (float)
Specular Shading Output.G (float)
Specular Shading Output.R (float)
StdPowdercoat Alpha.A (float)
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